$world $player $sky actor actorinfo actorInfo ai_calcpath ai_clearnodes ai_clearNodes ai_connectnodes ai_connectNodes ai_disconnectnodes ai_disconnectNodes ai_load ai_optimize ai_recalcpaths ai_recalcPaths ai_save ai_savepaths ai_setflags allowactionmusic allowActionmusic allowActionMusic allowmusicducking allowMusicducking allowMusicDucking arctandegrees arcTandegrees arcTanDegrees cache callvote callVote cam_fadein cam_fadeIn cam_fadeout cam_fadeOut ceil centerprint centerPrint cinematic cleardialog clearDialog clearfade clearFade clearletterbox clearLetterbox clearLetterBox connectpathnodes connectPathnodes cosdegrees cosDegrees cosradians cosRadians cprint cPrint createcinematic createCinematic cuecamera cueCamera cueplayer cuePlayer doesentityexist doesEntityexist doesEntityExist doesvarexist doesVarexist doesVarExist exp exec else endplayerdeaththread endPlayerdeaththread endPlayerDeaththread endPlayerDeathThread execute fakeplayer fakePlayer floor forcemusic forceMusic freezeplayer freezePlayer for getcvar getCvar getcvarfloat getCvarfloat getCvarFloat getcvarint getCvarint getCvarInt getcurrententity getCurrententity getCurrentEntity getentity getEntity getnextentity getNextentity getNextEntity getgameplayfloat getgameplaystring getleveltime getLeveltime getLevelTime getnumfreereliableservercommands getNumfreereliableservercommands getNumFreereliableservercommands getNumFreeReliableservercommands getNumFreeReliableServercommands GetNumFreeReliableServerCommands if killthread killThread killalldialog killAlldialog killAllDialog killclass killClass killent killEnt killed level_ai letterbox letterBox loadkfc loadKfc loadKFC log map missionfailed missionFailed mod music musicvolume musicVolume nextmap nextMap noncinematic nonCinematic nointermission noIntermission pause print randomint randomInt releasenode releaseNode reservenode reserveNode removeclass removeClass removeent removeEnt removepowerup removePowerup releaseplayer releasePlayer stuffcmd stuffCmd stuffCMD sindegrees sinDegrees sinradians sinRadians skipthread skipThread Skipthread SkipThread skipcinematic skipCinematic setcvar setCvar setgameplaystring soundtrack soundTrack wait waitfor waitFor waitfordialog waitFordialog waitForDialog waitforplayer waitForplayer waitForPlayer waitdialoglength waitDialoglength waitDialogLength waitforsound waitForsound waitForSound waitforthread waitForthread waitForThread waitforanimation waitForanimation waitForAnimation while spawn sqrt terminate trigger triggerEntity triggerEntity testthread testThread thread threadname threadName vectorcross vectorCross vectordot vectorDot vectorforward vectorForward vectorgetx vectorGetx vectorGetX vectorgety vectorGety vectorGetY vectorgetz vectorGetz vectorGetZ vectorleft vectorLeft vectorlength vectorLength vectornormalize vectorNormalize vectorscale vectorScale vectorsetx vectorSetx vectorSetX vectorsety vectorSety vectorSetY vectorsetz vectorSetz vectorSetZ vectortostring vectorTostring vectorToString vectorup vectorUp float vector string entity void allowhangback allowHangback allowHangBack archetype archeType addavailableviewmode addAvailableViewmode addAvailableViewMode addhealth addHealth addtomyarmor addTomyarmor addToMyarmor addToMyArmor addrequireddamagemod addmeleeattacker addMeleeattacker addMeleeAttacker addrosterteammate1 addrosterteammate2 addrosterteammate3 addrosterteammate4 addhud addHud addcustomthread adjust_torso angle angles auto_active auto_maxfov auto_radius auto_starttime auto_state auto_stoptime actortoactordamage actorToactordamage actorToActordamage actorToActorDamage actorfade actorFade actortype actorType actorondamage actorOndamage actorOnDamage aggressive ai_on ai_off alpha alertevent allowfall allowFall allowtalk allowTalk allowattackfromotherscriptobjects allowAttackfromotherscriptobjects allowAttackFromotherscriptobjects allowAttackFromOtherscriptobjects allowAttackFromOtherScriptobjects allowAttackFromOtherScriptObjects ammo anim animateonce animateOnce animdriven animDriven armor armorcommand armorCommand attachactor attachActor attachcurrentenemy attachCurrentenemy attachCurrentEnemy attack attackplayer attackPlayer attacktype attackType attackmode attackMode activateshield activateShield alias aliascache aliasCache backpackattachangles backpackAttachangles backpackAttachAngles backpackattachoffset backpackAttachoffset backpackAttachOffset bendtorso bendTorso becomemodbarinskill becomeModbarinskill becomeModBarInSkill becomeModBarInskill becomeModBarInSkill begincinematic beginCinematic beginCinematicAt beginCinematicat beginCinematicAt blindlyfollowpath blindlyFollowpath blindlyFollowPath blink bloodmodel bloodModel bind displayeffect displayEffect bounceoff bounceOff bounceoffeffect bounceOffeffect bounceOffEffect bounceoffevent bounceOffevent bounceOffEvent branchdialog branchDialog broadcastdialog broadcastDialog bullet camera_think canbefinishedby canBefinishedby canBeFinishedby canBeFinishedBy canwalkonothers canWalkonothers canWalkOnothers canWalkOnOthers checkforspace checkForspace checkForSpace close closeportal closePortal clearcustomshader clearCustomshader clearCustomShader clearspawnkeyvalues clearSpawnkeyvalues clearSpawnKeyvalues clearSpawnKeyValues cleartarget clearTarget cleartextdialog clearTextDialog clearTextDialog clearavailableviewmodes clearAvailableViewmodes clearAvailableViewModes cleararmoradaptions clearcurrentenemy clearCurrentenemy clearCurrentEnemy clearspawnitems cleartorsoanim chance changechar changeChar changecharfadein changeCharfadein changeCharFadein changeCharFadeIn changetype changeType chargewater chargeWater childsetanim childSetanim childSetAnim childsuicide childSuicide childusebehaviorpackage continue contents continuespline continueSpline combattraceinterval cut cripple dmg damage_multiplier damageallowed damageAllowed damageangles damageAngles damageeffect damageEffect damageenemy damageEnemy damageself damageSelf deactivateshield deActivateshield deActivateShield deactivateweapon deActivateweapon deActivateWeapon dead deadbody deadBody deatheffect deathEffect deathfade deathFade deathshrink deathShrink deathsink deathSink destructible dialog dialogmorphmult dialogMorphmult dialogMorphMult diecompletely dieCompletely disable disableinventory disableInventory disableuseweapon disableUseweapon disableUseWeapon disconnectpathnodes disconnectPathnodes displayfireeffect dontsaveorientation dontSaveorientation dontSaveOrientation doactivate doActivate dodamagescreenflash doDamagescreenflash doDamageScreenflash doDamageScreenFlash domissionfailure doMissionfailure doMissionFailure dontturnlegs doclose doopen doUse driveranimdone droprune droptofloor dropTofloor dropToFloor dualwield emotion enemytype endCinematic endpath enter entity_fade_dist equipitems evaluatetorsoanim exit findchildren findentities fade fadeIn fadein fadeout fadeOut fadeisactive fadeIsactive fadeIsActive fadetime fadeTime follow follow_distance follow_yaw follow_yaw_absolute follow_yaw_relative followpath fov forcealpha forceAlpha forcereload forcetimescale forcetorsostate forceclose forceopen fadein fadeout farplane farplane_color farplane_cull flags falltodeath feetwidth fire finishingmove finishuseanim finishuseobject fly followcombatrange followcombatrangemin followrange followrangemin followtarget followwaypoints forcesetclip forceSetclip forceSetClip forgetenemies forgetEnemies forwardspeed forwardSpeed freeinventory freeInventory gdb_setdamage getangles getAngles getorigin getOrigin getstage getStage gib give giveall giveAll giveactorweapon giveActorweapon giveActorWeapon giveammoovertime giveAmmoovertime giveAmmoOvertime giveAmmoOverTime gotonextstage goTonextstage goToNextstage goToNextStage gotoprevstage goToprevstage goToPrevstage goToPrevStage gotostage goTostage goToStage groupactortype groupActortype groupActorType groupattack groupAttack groupdeaththread groupDeaththread groupDeathThread groupmemberinjured groupMemberinjured groupMemberInjured groupnumber groupNumber getlightintensity getLightintensity getLightIntensity getlastactivatingentity getLastactivatingentity getLastActivatingentity getLastActivatingEntity getactiveweaponname getActiveweaponname getActiveWeaponname getActiveWeaponName getdoorstate getDoorstate getDoorState getfloatvar getFloatvar getFloatVar getstringvar getStringvar getStringVar getvectorvar getVectorvar getVectorVar gettarget getTarget gettargetname getTargetname getTargetName gettargetentity getTargetentity getTargetEntity getrawtargetname getRawtargetname getRawTargetname getRawTargetName gettriggernumber getTriggernumber getTriggerNumber getmins getMins getmaxs getMaxs getmodelname getModelname getModelName gethealth getHealth getvelocity getVelocity god gotkill gotKill gravity handlesdamage handlesDamage havething haveThing hide hudprint hudPrint headtwinch headTwitch headwatch headWatch headwatchallowed headWatchAllowed headWatchAllowed headwatchtarget headWatchtarget HeadWatchTarget health healatinterval healovertime helpernodecommand hidecoolitem holster hurt iswithindistanceof isWithindistanceof isWithinDistanceof isWithinDistanceOf ignore_placement_warning immobilize ignoremonsterclip ignorenextcontext ignorepainfromactors ignorewater immortal immune incontext in_alcove interpolatefov joinmpteam joinMpteam joinMpTeam jump jumpxy jumpto jumpTo jumpangle kill killattach killAttach lip light_fade light_lightstyle light_lightStyle light_intensity lock loadadaptiondata loadadAptiondata loadadAptionData lookat lookAt loadobjectives loadObjectives locatecamera locateCamera loopsound loopSound masterstatemap masterStatemap masterStateMap maxdelay maxDelay mindelay minDelay mass max_inactive_time maxbosshealth maxBosshealth maxBossHealth maxheadpitch maxHeadpitch maxHeadPitch maxheadyaw maxHeadyaw maxHeadYaw maxhealth maxHealth melee minmeleeheight missionobjective missionObjective model modelname modelName mobilize morph mouthangle movementmode movementMode movebackward moveBackward movedown moveDown moveeast moveEast moveforward moveForward moveleft moveLeft movenorth moveNorth moveright moveRight movesouth moveSouth moveto moveTo movetopos moveTopos moveToPos moveup moveUp movewest moveWest not_allowed_to_kill name noshadow noShadow nochatter noChatter noland noLand nomask noMask nouse noUse noblock noBlock nodamage noDamage notouch noTouch notrigger noTrigger nopainsounds noPainsounds noPainSounds notsolid notSolid nottriggerable notTriggerable notsolidmask notSolidmask notSolidMask nextcamera nextCamera nowatch noWatch nextpaintime nextPaintime nextPainTime nightvision nightVision noclip noClip notarget noTarget origin open openangle openAngle openpercentage openPercentage openportal openPortal onblock onBlock ondamage onDamage ontouch onTouch ontrigger onTrigger onuse onUse orbit orbit_height physicsvar physicsVar puzzleobject_activate puzzleobject_canceledthread puzzleobject_deactivate puzzleobject_failedthread puzzleobject_itemtouse puzzleobject_itemusedthread puzzleobject_opendistance puzzleobject_reset puzzleobject_solvedthread puzzleobject_timerHudName puzzleobject_timeToUse pain painthreshold painThreshold playerviewangles playerViewangles playerViewAngles playsound playSound pointofview pointOfview pointOfView putawayweapon putAwayweapon putAwayWeapon part_name permanentrespondto persistData pickupent pickupthrowobject playdialog playDialog posturestatemap printmessage processgameplaydata proj push pushable pushsound playerknockback pickupthread radiusattack removeactorweapon resethead resettorso respondto runthread requiredentity requiredEntity remove removehud removeHud rendereffects renderEffects resetstate resetState respawn reSpawn roll rotateaxis rotateaxisdown rotateaxisdownto rotateaxisup rotateaxisupto rotatedownto rotateDownto rotateDownTo rotateto rotateTo rotateupto rotateUpto rotateUpTo rotatex rotateX rotatexdown rotateXdown rotateXDown rotateXdownto rotateXup rotateXupto rotatey rotateY rotateydown rotateYdown rotateydownto rotateYdownto rotateyup rotateYup rotateyupto rotateYupto rotatez rotateZ rotatezdown rotateZdown rotatezdownto rotateZdownto rotatezup rotateZup rotatezupto rotateZupto releasefire releaseFire removeimmune removeImmune removeresistance removeResistance resistance safeholster safeHolster scriptslave_explode scriptSlave_explode scale sendcommand sendCommand selfdetonate selfDetonate setsize setSize set_idle_state_name setbloodmodel setBloodmodel setBloodModel setaim setAim setstat setStat setmeansofdeath setMeansofdeath setMeansOfdeath setMeansOfDeath setupdialog setupDialog setplayerchar setPlayerchar setPlayerChar setgameplayanim setGameplayanim setGamePlayanim setGamePlayAnim setinformationshow setInformationshow setInformationShow setobjectivecomplete setObjectivecomplete setObjectiveComplete setobjectivefailed setObjectivefailed setObjectiveFailed setobjectiveshow setObjectiveshow setObjectiveShow setactoranim setadaptionfx setactivatethread setactivationdelay setactorflag setalertthread setabsolutemaxrange setabsoluteminrange setanim setbehaviorpackage setbeginthread setcustomshader setCustomshader setCustomShader setcheckConeOfFireDistance setcontextsoundinterval setdeathknockbackvalues setdialogmode setenemyactorflag setenemyattached setenemytargeted setfloatproperty setendthread setfxlife setframe setFrame setlightstyle setLightstyle setLightStyle setfloatvar setFloatvar setFloatVar setheadwatchmaxdistance setHeadwatchmaxdistance setHeadWatchmaxdistance setHeadWatchMaxdistance setHeadWatchMaxDistance sethitscanresponse setidlethread setmask setmasterstate setminpaintime setnodeid setnotifyflag setpackagetendency setplaypainsoundinterval setposturestate setpreferredmaxrange setpreferredminrange setradiusdialogrange setsticktoground setsimplifiedthink setstringvar setStringvar setStringVar settendency settargettype setTargettype setTargetType settalkwatchmode setthread setThread setturretmode setvar setVar setvartime setVartime setVarTime setvalidtarget setValidtarget setValidTarget setvectorvar setVectorVar setVectorVar setwaypointthread setWwaypointthread setWwayPointthread setWwayPointThread setweaponready setWeaponready setWeaponReady setcriticalhealthpercentage setdamagethreshold sethatemodifier setmyarmoramount setmyarmormultiplier setmyarmorstatus setstatefile setviewmode setViewmode setViewMode setvelocity setVelocity setarmoractivestatus setarmormultiplier selfdetonatemodel sendeventtogroup simplepathfinding sleep stop stopsound stopSound stoploopsound stopLoopsound stopLoopSound stopspline stopSpline stopdialog stopDialog stopfire stopFire stopanimating stopAnimating shadow show showcoolitem showCoolItem showCoolItem solid solidmask solidMask speed spawnmodel spawnactoratlocation setspawngroupdeaththread setspawngroupID setSpawnKeyValue setspawnmasterstatemap setspawnvelocity spawn_spawnchance spawn_spawnitem spawneffectname spawnnow spawntarget startanim starthidden spawnactor spawnactoraboveenemy spawnblood spawnchance spawngib spawngibattag spawnitem spawnnamedgib spawntargetname spawnTargetname spawnTtargetName start startactivationtimer statemap stateMap staysolid staySolid steeringdirectionpreference strictlyfollowpath strictlyFollowpath strictlyFollowPath suicide surface swim stopcoolitem stopCoolitem stopCoolItem stopwatchingactor stopWatchingactor stopWatchingActor switchmode switchMode stopfire stopFire stoponfire stopOnFire stopOnFire simpleplaydialog simplePlaydialog simplePlayDialog noprotection noProtection take takedamage takeDamage takepain takePain turn turnlegs turnLegs turntowardsentity turnTowardsentity turnTowardsEntity turnupdate turnUpdate time target targeted targetof targetOf targetname targetName triggerable triggerondamage triggerOndamage triggerOnDamage triggerondeath triggerOndeath triggerOnDeath talkiness targetable targetAble throwent timebetweensleepchecks torso_anim torso_setframe torso_stopanimating tossthrowobject touchtriggers toggle trigger_field trigger_touched turnto turnspeed turntoangle turntowardsenemy turntowardsentity turntowardsplayer use useentity useEntity usestuff useStuff usearmordirection useArmordirection useArmorDirection unbind unBind unlock unLock unregisterpackage unreservecurrenthelpernode updatebosshealth useactorweapon useanimset usebehaviorpackage usegravity useweapondamage visionDistance viewmode viewMode vote wakeup warp walkto walkTo walkwatch walkWatch warpto warpTo watchnode watchNode watchpath watchPath weather whatswrong whatareyoudoing watchentity watchEntity watchactor watchActor weaponcommand weaponCommand whatis wuss